男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Technology

Mobile games set to sustain growth

By Ren Xiaojin | China Daily | Updated: 2018-01-09 08:54
Share
Share - WeChat
A cosplay fan dressed in armor appears at the 2017 ChinaJoy Cosplay & Animation Festival (Hainan) in Haikou, capital of Hainan province, on Oct 1, 2017. [Photo/China News Service]

The business of mobile games continues to grow strongly in China, according to a recent industry report.

Tencent, China's top games publisher, owner of WeChat and backer of startups, said in a report its revenue from games reached 18.2 billion yuan ($2.8 billion) in the third quarter of 2017, up 84 percent year-on-year.

The report said that the level of revenue growth is expected to continue not only because of King of Glory, Tencent's game that became a big hit in 2017, but other games that Tencent was authorized to operate, such as Passion Leads Army.

NetEase, another mobile game maker, also reported positive results in the third quarter with its net income from online games growing to 8.1 billion yuan, up 23.5 percent year-on-year, despite a 1 billion yuan drop from the previous quarter, as the popularity of its killer game Onmyoji lost momentum in 2017.

However, in November 2017, one month after its launch, the shooting game Knives Out made by NetEase beat King of Glory and climbed to the top place in the free games category on the Chinese app store. And Minecraft, the game NetEase was authorized to run, helped the company gain 30 million new users in the third quarter of 2017.

Ding Lei, CEO of NetEase, said although the growth from Onmyoji was slowing, its performance in the overseas market remained stable.

Ding said the company would keep experimenting with different genres and types of products to harness more potential from the domestic market.

The CNG Games Research Center, a Beijing-based mobile games research institution, reported that the number of paying users of games and anime reached 80 million in 2016, while 300 million people were involved in related activities.

Full-year figures are not yet available, but the market for mobile games is expected to reach 16 billion yuan for 2017.

Yuan Jun, general manager of the intellectual property development center of Shengda Game Ltd Co, another Chinese mobile games firm, said users of anime and games display three features.

Yuan said: "They are usually loyal consumers; they don't easily quit on the things they like before they own them; and they are very willing to pay.

"If the industry digs deeper into what such consumers like and what they are willing to spend on, it would be able to keep the fans.

"The development of anime and mobile games is a cultural phenomenon. The games sector has surpassed the TV industry in average income, and the anime culture will go the same direction."

He said the mobile games segment has spent years communicating with users to improve products and the years to come will see more product launches.

Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
主站蜘蛛池模板: 昌宁县| 巴南区| 修武县| 禄丰县| 岳池县| 宝兴县| 蒲城县| 马龙县| 安丘市| 板桥市| 广宁县| 新巴尔虎左旗| 襄城县| 郸城县| 封丘县| 江川县| 雷波县| 蕉岭县| 海口市| 湄潭县| 津南区| 呼图壁县| 漳浦县| 临江市| 洪泽县| 图片| 赤壁市| 安庆市| 南木林县| 诸城市| 叙永县| 巨野县| 永德县| 大同市| 常山县| 隆德县| 大荔县| 平江县| 怀安县| 天台县| 循化| 奉贤区| 莱芜市| 手游| 商城县| 博乐市| 吴川市| 烟台市| 波密县| 肇源县| 永泰县| 大悟县| 吉木萨尔县| 资源县| 雷波县| 岳普湖县| 息烽县| 高州市| 塔河县| 茌平县| 漳州市| 延吉市| 正宁县| 华蓥市| 芮城县| 聊城市| 平顺县| 南充市| 当阳市| 民县| 兴业县| 西林县| 麻城市| 中山市| 石泉县| 合江县| 阳东县| 虞城县| 青海省| 新郑市| 锦州市| 岢岚县|