男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Industries

IP drives pan-entertainment sector change

By Ouyang Shijia | China Daily | Updated: 2018-11-28 09:20
Share
Share - WeChat
A colorful stand for China Literature attracts visitors at the 2018 China International Cartoon & Game Expo in Shanghai on July 6. [Photo provided to China Daily]

Extraordinary new business opportunities emerging from nascent industry

A zeal for adaptation is sweeping across China's pan-entertainment industry - according to leading executives and sector analysts - and a whole new business of intellectual property rights related to online literature, movies, TV dramas, gaming, animation and comics is taking off in the country.

The term pan-entertainment industry was coined in China seven years ago and refers to multi-level creative products developed from intellectual property.

The pan-entertainment industry has become a key driving force of China's digital economic growth and is a significant contributor to the country's high-quality economic development.

Last year, China's core IP industry in the pan-entertainment sector attained a market value of around 548.4 billion yuan ($79 billion), a 32 percent increase on 2016, accounting for one-fifth of the total value of the digital economy, according to a recent report released by the information center at the Ministry of Industry and Information Technology.

The report noted that IP is at the core of the ecosystem of the pan-entertainment business.

Wang Xu, chief analyst at Chinese gaming industry database Gamma Data Corp, said China's "demographic dividend" - the era of uninterrupted supplies of young, cheap Chinese labor - is gradually drawing to a close as the population ages.

As a result, developers need to seek new ways of expansion, and IP-protected products would help reduce costs and attract more users.

"Driven by their love for great copyrighted cultural products, users will want to experience related derivative products in a wide range of forms, including games, movies and TV dramas," Wang added.

Analysts say the booming trend toward spinoffs - from hot IP rights related to online literature, movies, TV dramas, video games, comics and animation - is hardly surprising when you consider emerging mobile technologies, powerful processors and high-definition screens, which make online reading and video viewing more enjoyable and convenient.

Statistics from the China Internet Network Information Center, or CNNIC, underscore the blossoming internet trend. CNNIC figures revealed that of the 802 million Chinese netizens, 98.3 percent are mobile phone users, a demographic which offers a dynamic and huge launchpad for the evolving pan-entertainment industry.

Specifically, as the purchasing power of the tech-savvy younger generation grows, more young consumers are willing to pay for content, providing new momentum for the business.

Lu Xiaoyin, chief operating officer of the games segment of Perfect World Co Ltd, said the younger generation, particularly those born between 1995 and 2000, are not like their older counterparts, and demand a different kind of entertainment content.

"Unlike their parent's generation, they usually pay close attention to the application of the latest technology. And they also have strong personalities and different hobbies."

The rising purchasing power of the younger generation, Lu added, offered digital companies new opportunities to grow, especially by catering to their diverse and personalized needs.

Naturally, this has attracted the attention of a growing number of local companies and they are introducing various spinoffs related to hot IPs to target the younger generation, and many have already reaped the benefits.

Among a wide range of derivative works, online literature is contributing greatly to digital business. Stories published online have triggered a wave of adaptations in the form of TV dramas, movies, animation and gaming titles.

Smash hit dramas like Legend of Fuyao and Ten Miles of Peach Blossoms have been adapted from popular online stories, attaching even more attention to the booming new business.

A recent report highlighted that online literature played a key role in supporting growth in the pan-entertainment sector.

Released by the organizing committee of the China Beijing International Cultural & Creative Industry Expo and Chinese think tank Liaowang Institute, the report revealed that of 274 hot IP-related works emerging from July last year to June this year, original works of literature accounted for more than 30 percent. There were 76 original online literature works, accounting for more than 80 percent of the total literature sector.

Wu Wenhui, co-CEO of leading Chinese e-book publisher China Literature, said as the cultural value of the online literature was extracted, a cultural IP system would be built.

"Online literature not only tells fascinating stories, but also offers rich cultural values and a positive spirit, laying a solid foundation for building IP-related cultural values," Wu added.

Founded in 2015, China Literature claims to host 7.3 million writers, 10.7 million literary works and more than 200 million monthly active users across its platforms and channels by the end of June this year.

The company has launched a multi-language site to translate some popular Chinese online stories for overseas readers, aiming to expand its budding empire globally.

Analysts say that as the online entertainment ecosystem continues to mature, there is huge potential in cyberspace. The site has launched more than 200 translated novels, attracting more than 13 million views online.

During the first half of this year, China Literature sold the rights to more than 60 authorized online novels to its partners. The company said that most stories are destined to be made into TV dramas, online games and other forms of entertainment.

Now the company is seeing a new trend toward anime, comics and the gaming industry, or ACG, and it has invested or become a shareholder in related companies to grasp the new opportunity, adapting several online novels into animation works.

Shenzhen-based consultancy firm CIConsulting said there were more than 300 million ACG fans by the end of 2016 and their passion would create a market worth 600 billion yuan in China by 2020.

Perfect World Co Ltd has also noticed the new trend, and is now targeting the digital-savvy younger generation with products protected by IP rights.

Last year, Perfect World Co Ltd unveiled a new mobile game called Mengjianji targeting female and ACG users, which quickly rose to be among the top four most downloaded apps on Apple iPhones.

Tong Qing, senior vice-president of Perfect World Co Ltd, said the gaming segment has played a significant role in the overall market.

"There is a growing trend of spinoff from hot IP rights related to games and other forms of entertainment. And Perfect World Co Ltd will develop more derivative works in the form of TV dramas, movies, animation and novels in the future," Tong added.

Executives say that as the online entertainment ecosystem continues to mature, there is huge potential in cyberspace.

In recent months, online drama The Story of Yanxi Palace, co-produced by Chinese video streaming platform iQiyi and Huanyu Film, became a hit and gained a huge following among Chinese netizens. Featuring concubines from the Qing Dynasty (1644-1911), the drama received more than 15 billion total online hits, according to iQiyi.

What's more, the blockbuster has attracted an increasing number of visitors to the Forbidden City which appeared in the TV series. People's strong interest in the drama also led to growing orders of reproductions of the traditional Chinese-style accessories used by the drama's heroine.

Wang Xiangjun, chief marketing officer at iQiyi, said that only by being totally focused on young users and tuning in to their forward-thinking minds can companies produce these kind of hits.

"We need to have a better understanding of the younger generation's real needs, and then we will be able to offer IP-related works in the forms they really love," Wang added.

Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
主站蜘蛛池模板: 遂川县| 江山市| 青神县| 浦江县| 武城县| 黑龙江省| 临沭县| 米泉市| 永康市| 道孚县| 山阳县| 芦溪县| 平舆县| 施甸县| 海安县| 桦川县| 普洱| 玉林市| 高清| 玉树县| 常山县| 基隆市| 潼南县| 庆云县| 合水县| 毕节市| 武冈市| 惠州市| 财经| 开封市| 边坝县| 九龙县| 郧西县| 西贡区| 上犹县| 沙洋县| 宁波市| 宁安市| 昌平区| 湘乡市| 丹凤县| 如皋市| 霍邱县| 凤庆县| 高安市| 苏尼特左旗| 夏津县| 稷山县| 尖扎县| 德清县| 新兴县| 吕梁市| 新乡县| 化德县| 靖江市| 汕尾市| 巫溪县| 洛川县| 二连浩特市| 庆安县| 苍山县| 镇平县| 灵寿县| 定州市| 嘉义县| 那坡县| 泉州市| 绥中县| 乐山市| 吉林市| 个旧市| 台山市| 溆浦县| 响水县| 涿州市| 靖远县| 昌黎县| 大理市| 渭南市| 霍邱县| 获嘉县| 环江|