|
BIZCHINA> Top Biz News
![]() |
|
China bars use of virtual money for real goods trading
(Xinhua)
Updated: 2009-06-27 16:03 China has unveiled the first official regulation, banning the use of virtual currency in trade of real goods and services to limit its possible impact on the nation's real financial system. The government also spells out the definition of the virtual currency for the first time, which includes prepaid cards of the virtual game, but excludes any outfit such as costume and weapon in the game, according to a joint circular issued by the Ministry of Culture and the Ministry of Commerce Friday. "The virtual currency, which is in exchange with real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services." it said. China has the world's largest population of Internet users, with 298 million people online by the end of last year. Media reports showed the virtual money trade topped several billion yuan last year after rising around 20 percent annually.
Under the new rules, using virtual money for gambling will be punished by public security authority, and the underage are not allowed to buy virtual money. The Ministry of Culture also vowed to step up supervision on launder of money via virtual credits and other illegal online activities. The most popular Chinese online credits are "QQ coins" issued by Tencent.com, which has at least 220 million registered users. In a media statement Saturday, the company said it "resolutely" supported the new rule. The statement said Tencent had strongly opposed the underground trading of virtual money, which could enable online theft and fraud. The company would work with the authorities to combat online crimes, according to the statement. Cui Ran, an expert on the Chinese online industry, said the regulation aimed to "nip illegal online activities in the bud," as current trading volume was still too small to shake the nation's entire financial system. But as the trade expanded steadily, with increasing conversions between virtual and real money, there would be an impact on the financial system, he noted.
(For more biz stories, please visit Industries)
|
|||||
主站蜘蛛池模板: 德州市| 额济纳旗| 仙居县| 通渭县| 长武县| 汉川市| 玉屏| 旺苍县| 岳阳市| 唐海县| 新安县| 西乡县| 化隆| 嘉荫县| 黑龙江省| 宁波市| 龙岩市| 宁武县| 贵阳市| 大新县| 龙南县| 叶城县| 漳平市| 读书| 乐清市| 澄城县| 赤峰市| 涿州市| 芜湖县| 西乌珠穆沁旗| 祁连县| 贵定县| 南宁市| 沾益县| 桂林市| 宁波市| 大理市| 宁国市| 观塘区| 广昌县| 临沧市| 原阳县| 宜兰县| 通辽市| 汉川市| 聂荣县| 渝北区| 河源市| 黔南| 栖霞市| 泊头市| 大安市| 黄山市| 冀州市| 潮安县| 建阳市| 崇阳县| 长兴县| 堆龙德庆县| 南郑县| 文水县| 哈尔滨市| 若尔盖县| 定日县| 方正县| 铅山县| 罗江县| 凌云县| 金坛市| 临海市| 淮北市| 武强县| 云梦县| 南平市| 东方市| 仙居县| 崇文区| 蒙城县| 潮安县| 舟曲县| 岢岚县| 土默特左旗|