男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
US EUROPE AFRICA ASIA 中文
Business / Technology

LeTV gears up for the boom of China's VR market

By Liu Zheng (chinadaily.com.cn) Updated: 2015-12-24 16:57

China's VR market has only really taken off, however, since Facebook agreed to buy Oculus for $2 billion in cash and stock in March last year.

"In 1995, Chinese started to pay attention to the VR industry. However, most of the R&D is focusing on B2B sectors, or applies to professional projects within the industrial field," said Weng Dongdong, an associate professor at the Center for Research on Optoelectronics, Information Technology and Color Engineering at the Beijing Institute of Technology.

Prior to LeVR, there were already plenty of competitive VR gadgets: Lingvr, 3Glasses, Antvr kit, Baofeng magic mirror and D?ePoon.

According to LeTV, the company has already signed deals with Lingvr, Antvr and 3Glasses. Lingvr will exclusively work with LeVR to promote the latter's VR app -- Le Shijie and LeTV's video content will be exclusively provide to Antvr kit.

The new headset is priced at 149 yuan ($23), and is currently only compatible with LeTV's native smartphones.

The company will launch an upgraded generation for the other brand phone users and a premium all-in-one VR device will also be unveiled in the first half of next year.

According to BI Intelligence, a research and information service provider operated by the Business Insider, the compound average growth rate of the VR hardware market is expected to be 99 percent from 2015 to 2020.

It also predicts that the global VR hardware market will hit $2.8 billion by 2020, while its revenue for last year was just $37 million.

There are no obvious technical gaps between western technology multinationals and domestic startups, as three of the key aspects in the VR development process, interior R&D input exterior market investment environment and consumption demands have spaced out the differences.

"From the global perspective of the market, both China and the world are still in the early development stage of the VR industry. A star product that attracts a large number of consumers hasn't appeared in any of the markets," said Wang. "The investment environment is more flexible overseas and more funds have been invested in this area. The $2 billion acquisition by Facebook to purchase Oculus is an example that exactly supports this."

In terms of the buyer behavior, VR product has not been well recognized by Chinese yet. Being as a price-sensitive market, take the video game console as an example, the market penetration rates of game consoles such as the Sony PS4 and Microsoft Xbox One are much higher in western countries than they are on the Chinese mainland, and similar to that, consumption demand and consumption power for high technology in high price products in China is lower than in Western countries.

Several key elements will play a vital role on the users' experience, elements such as: content building, the device's weight, display resolution, visual angle, screen refresh rate, interactive mode and spinning sensation. These will finally become the development bottleneck of VR gears.

Previous Page 1 2 Next Page

Hot Topics

Editor's Picks
...
主站蜘蛛池模板: 寿宁县| 中山市| 仙居县| 丹阳市| 浦城县| 晴隆县| 宜君县| 平遥县| 潢川县| 满洲里市| 高淳县| 张北县| 库尔勒市| 安庆市| 紫云| 清河县| 卫辉市| 慈溪市| 微山县| 吴堡县| 平潭县| 饶河县| 遵义县| 盐池县| 罗田县| 桑植县| 杭锦后旗| 平乐县| 寻甸| 宁乡县| 丰县| 新邵县| 屏山县| 大新县| 隆德县| 万安县| 醴陵市| 绥德县| 大余县| 盐城市| 平乐县| 卓资县| 巴青县| 夏津县| 呼图壁县| 宜都市| 怀安县| 崇州市| 漾濞| 密云县| 越西县| 环江| 延津县| 阳信县| 定兴县| 弥勒县| 东台市| 宽甸| 永顺县| 平定县| 南江县| 锡林郭勒盟| 普格县| 泸定县| 台中县| 定南县| 监利县| 曲沃县| 略阳县| 滨州市| 顺昌县| 凤山市| 浦东新区| 巴东县| 满洲里市| 安顺市| 依安县| 新兴县| 德江县| 富宁县| 堆龙德庆县| 庆安县|