|
CHINA> National
![]() |
|
Chinese netizens lead web 2.0, report says
By Liu Jie (China Daily)
Updated: 2008-07-18 07:27 Massively multiplayer online role-playing games do not have to replace game consoles, but bring the whole genre to China. Conversely, Chinese consumers are slower in embracing online shopping and electronic banking, because trust issues and concerns about security are more entrenched. In the course of this research, three generations of digital users in China emerged. The first is "little emperors"-people aged 14 through 25 are often Internet addicts, yet they are critical about the quality of much Internet content. The second is reform beneficiaries, who are between 26 and 35. They have easily adapted to the opportunities of the Internet and highly value the diversity it provides. The last is frugal middle-agers. They are between 36 and 50 and are less comfortable with digital services. They often stick to using simple voice-only services, text messages and news search services. Last year, digital goods and services generated an estimated 580 billion yuan in revenues in China. By 2015, revenues are expected to exceed 1.8 trillion yuan. Although the share of content and advertisement revenue is still slow, BCG expected it to grow significantly in the future. While foreign Internet giants, such as Google and Yahoo!, have long struggled to gain market share in China, local players have adopted creative solutions to produce profits and stimulate share price growth. China's digital market has produced several leading local players, such as Tencent and Sina, that have been able to beat their global competitors by investing aggressively, customizing their services to suit Chinese tastes, and figuring out which promising business models to pursue. But according to the authors of the report, the implications go far beyond Internet companies. Eventually, every consumer company in China will have to find new ways to reconnect to consumers, which spend their time and form their opinions online. BCG identified eight activities and principles that companies had to implement to deal with the challenges so that they could fully exploit the opportunities presented by the new digital generation. They included being visible in the places where your customers spend time, actively using the new influencers that surround your customers, using the Internet to advertise your brand and build trust, building the online sales channel as part of a multi-channel model, reaching out to consumers in lower-tier cities, leveraging the collective power of the network of digital consumers, customizing products and services for China's online consumers, communities, and channels, as well as building organizational capabilities to address the digital space. Clearly, success is not guaranteed. "Each company needs to define its own objectives and road map, depending on its industry and starting point," said David Michael, chairman of BCG Greater China, "Companies should spend time segmenting their customers defining priorities, and establishing a systematic approach," he added. |
主站蜘蛛池模板: 福泉市| 靖远县| 漾濞| 溧水县| 杭锦后旗| 甘南县| 明光市| 苏州市| 饶平县| 濉溪县| 江门市| 永靖县| 普兰县| 商洛市| 泽普县| 房山区| 米林县| 邛崃市| 遂溪县| 宁武县| 沧源| 炎陵县| 轮台县| 萝北县| 井陉县| 南靖县| 保康县| 郓城县| 夏津县| 垦利县| 井研县| 新郑市| SHOW| 新河县| 扎赉特旗| 义乌市| 阳江市| 长子县| 宜城市| 永昌县| 宣武区| 丰县| 苏尼特右旗| 虹口区| 民县| 临武县| 西畴县| 阿克陶县| 临城县| 曲阳县| 红桥区| 仁怀市| 化州市| 凤城市| 江口县| 偃师市| 灵石县| 虞城县| 峨山| 衡水市| 阿城市| 武宁县| 济宁市| 荥经县| 神木县| 馆陶县| 游戏| 新源县| 米林县| 高安市| 陇川县| 陇川县| 胶州市| 朝阳县| 扎囊县| 乌拉特后旗| 大洼县| 伊川县| 蒲城县| 宿迁市| 三亚市| 宜都市|