男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
Global EditionASIA 中文雙語Fran?ais
Opinion
Home / Opinion / Op-Ed Contributors

Future of electronic-sports seem electric

By Zhang Zhouxiang | China Daily | Updated: 2017-04-24 07:04
Share
Share - WeChat

MA XUEJING/CHINA DAILY

The Olympic Council of Asia said last week that e-sports will be part of the competitive events at the 2022 Asian Games in Hangzhou, East China's Zhejiang province.

That news evoked immediate response from domestic e-sport players. Li Xiaofeng, who won the Warcraft III title at the 2005 and 2006 World Cyber Games and is now coaching new players, wrote in his micro blog: "The dream of a whole generation has finally come true." Many other players also welcomed the OCA decision.

The news, however, has intensified the worries of many parents. On the micro blog of Xinhua News Agency that released the news, a comment that won 108 "likes" reads: "Will that be a new excuse for children to play online games?"

Such concerns of parents are based on their misunderstanding of e-sports. For long, a majority of parents have equated e-sports with online games, and think it is a waste of precious time and money.

Online games involve hundreds of thousands of players and build a virtual society online, in which people accomplish missions assigned by the system. Almost all online games are run by commercial companies seeking profits, which they make by selling virtual equipment to players. And the virtual equipment help the players become strong and powerful in the virtual world.

Sometimes the expensive virtual equipment are so strong that players using them can win against anybody, luring the players to pay big amounts to buy them.

That's why we often read or hear about students' spending huge amounts of money on online games. In February, a student in Changsha, Central China's Hunan province, reportedly paid more than 100,000 yuan ($14,518) in seven months using his father's bankcard to buy virtual equipment to play an online game.

Such online games are harmful for children, because they are a waste of time and money, and could make them believe that money can buy anything.

E-sports are different. They are played on computers, not a field, court, table or board. The five main e-sport games-Warcraft, League of the Legend, DOTA, Counter-Strike and Starcraft-have a similar playing mode: players control one or more characters on a platform to fight each other according to set rules. Money cannot buy anything here, and a person has to be smart and practice hard to win a game.

In essence, e-sports can be described as a kind of chess, made more complicated with the help of computers. Characters based on delicately designed electronic models replace the chess pieces and combat each other more like in real battles. Although more than two players can play together, it is still about winning a mental battle based on equality and fairness.

With computers entering more households, the attitude of more parents toward e-sports is changing. In the 2016 Jiangxi Provincial Red E-sports Competition, held in Nanchang in December, the parents of the majority of players were present at the venue to support them.

The history of world sports shows the trend is to lay greater emphasis on mental competitions. For example, at the Beijing 2008 Olympic Games, chess was made a display event, and at the Guangzhou 2010 Asian Games, chess, Chinese chess and go were listed as competitive sports.

Now it is the turn of e-sports. Maybe in five years from now, we will see Chinese e-sports teams competing to win greater honors.

The author is a writer with China Daily.

zhangzhouxiang@chinadaily.com.cn

Most Viewed in 24 Hours
Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
主站蜘蛛池模板: 烟台市| 清水河县| 遂宁市| 安多县| 高唐县| 穆棱市| 曲沃县| 兴业县| 霞浦县| 阿尔山市| 息烽县| 佛学| 呼伦贝尔市| 泰和县| 大石桥市| 泾源县| 大城县| 加查县| 桃源县| 奉贤区| 海晏县| 房山区| 安化县| 察雅县| 堆龙德庆县| 府谷县| 阿拉尔市| 克山县| 浏阳市| 昂仁县| 海晏县| 平昌县| 建湖县| 永定县| 张家口市| 息烽县| 桐柏县| 尚义县| 龙岩市| 丰镇市| 陈巴尔虎旗| 静宁县| 泰和县| 青神县| 玛曲县| 积石山| 荔波县| 宁夏| 阿拉善右旗| 宜黄县| 新余市| 吴忠市| 神农架林区| 孝昌县| 蛟河市| 绵竹市| 安徽省| 合江县| 镇沅| 平阳县| 天峨县| 阿拉尔市| 玛沁县| 巴林左旗| 定南县| 封开县| 盐山县| 四川省| 梁平县| 大兴区| 沅陵县| 云龙县| 丹棱县| 林芝县| 邢台市| 敖汉旗| 新田县| 郎溪县| 吉安市| 任丘市| 新竹县| 祁东县|