男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
USEUROPEAFRICAASIA 中文雙語Fran?ais
China
Home / China / HK Macao Taiwan

Hong Kong plans rise of the virtual athletes

By Shadow Li | China Daily | Updated: 2017-07-20 07:31

Fans cram into stadiums while millions of ardent viewers plug into the internet to cheer on avatars of geeky young stars battling it out on the screen, as Shadow Li reports from Hong Kong.

Hong Kong plans rise of the virtual athletes


Players from across the globe participate in an e-sports competition in Shenzhen, Guangdong province.[Deng Fei/For China Daily]

Around 20,000 seats in the Staples Center in downtown Los Angeles are taking a pounding from crazy fans. Four huge screens are erected on the stage like a crystal cube with one of the world's highest-paid DJs in the center. The screens light up with animated unearthly creatures and the crowd goes wild.

The stadium, home to two famous National Basketball Association teams, the Los Angeles Lakers and the Los Angeles Clippers, has been taken over by another competitive activity that inspires fanatical devotion-electronic sports, or to use its trendy moniker, e-sports.

World-class players of League of Legends, one of the world's most popular and top-grossing online battle video games, have captured the hearts of 43 million unique viewers, with a peak concurrent viewership of 14.7 million worldwide in the final of the 2016 LOL World Championship on Oct 29.

Two teams from South Korea, with members age about 20, fought for the world championship via their avatars. They didn't even have to try that hard to impress their die-hard fans; no fancy moves, at least in the real world. Standing with slightly stooped postures, the teenagers fueled the global adulation simply by flashing geeky smiles and offering slightly awkward waves to the audience.

E-sports "athletes" are the poster boys for the sector's sudden rise. What was a solitary activity in the dark corners of internet cafes and viewed suspiciously by some as an indulgence to keep an eye on, has blossomed into a sophisticated, multiplayer open sport that has the potential to suck in the entire post-1980s internet generation.

Hong Kong has been relatively slow in catching up, despite e-sports' burgeoning popularity in the Chinese mainland and South Korea, the world's leaders in the field.

It was not until February that the city's Financial Secretary Paul Chan Mo-po used the term "e-sports" in official documents for the first time, recognizing it as "a form of international sports competition" with "economic development potential". The government tasked Cyberport, a "creative digital community" owned by Hong Kong Cyberport Management Co, with exploring the promotion of e-sports in Hong Kong.

Confronted with the huge market potential, Man Kin-fung, CEO of Global E-sports, a local e-sports company that owns PandaCute, the city's first female e-sports team, decided to take a headlong dive into the burgeoning industry.

Previous 1 2 3 4 Next

Editor's picks
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
 
主站蜘蛛池模板: 海伦市| 滁州市| 若羌县| 农安县| 咸阳市| 青州市| 峨眉山市| 介休市| 台前县| 杂多县| 辽阳县| 广昌县| 林芝县| 江源县| 镇平县| 东港市| 墨竹工卡县| 神池县| 大化| 黄大仙区| 都江堰市| 缙云县| 贵南县| 灌南县| 区。| 滁州市| 施秉县| 彩票| 莱阳市| 合川市| 天全县| 兰坪| 勃利县| 拜泉县| 安达市| 海安县| 普兰店市| 台安县| 沿河| 兴仁县| 滁州市| 太仆寺旗| 拉萨市| 神农架林区| 通榆县| 阿勒泰市| 本溪市| 布拖县| 霸州市| 会泽县| 屏东市| 永城市| 四川省| 基隆市| 交城县| 古田县| 阳西县| 丽江市| 修文县| 沙湾县| 天祝| 神木县| 鄯善县| 马关县| 宜昌市| 抚远县| 六枝特区| 桐柏县| 镶黄旗| 秦安县| 莆田市| 绥阳县| 西乌| 长岛县| 苍溪县| 股票| 榆树市| 普兰县| 天等县| 宿迁市| 方正县| 樟树市|